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AI Insights · Timothy · October 2021

Top 5 3D Cartoon Games on iOS in Chile: Q3 2021 Performance

Discover the performance trends of the top 5 3D cartoon games on iOS in Chile during Q3 2021, including download, revenue, and active user metrics.

Top 5 3D Cartoon Games on iOS in Chile: Q3 2021 Performance

In Q3 2021, the top 5 3D cartoon games on the iOS platform in Chile showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.

Clash Royale saw its weekly revenue fluctuate throughout the quarter, peaking at approximately $30K in early September. Weekly downloads experienced a general decline, starting at about 4.4K in late June and ending around 3.1K by the end of September. However, the game maintained a robust active user base, growing from 131K to nearly 142K over the quarter.

Project Makeover experienced a downward trend in weekly revenue, starting at around $9.5K in late June and dropping to approximately $5.6K by the end of September. Download numbers also showed a decline, with weekly downloads falling from about 4.8K to just over 3.1K. Active users hovered around the mid-20K range, with minor fluctuations throughout the quarter.

Pokémon UNITE, which was released in late September, had a strong debut with weekly revenue around $13K in its first week. Weekly downloads were impressive, peaking at over 30K during its launch week. Active users saw a significant rise from about 21.8K to nearly 35K by the end of September, reflecting the game's growing popularity.

Subway Surfers showed steady performance in weekly revenue, maintaining figures around the $200 mark, with a notable peak reaching $355 in mid-September. Weekly downloads remained fairly stable, fluctuating between 2.3K and 3.3K. Active users also demonstrated consistency, staying within the range of 53K to 57K throughout the quarter.

Pokémon GO had a notable peak in weekly revenue in mid-July, reaching approximately $28.5K. Weekly downloads saw a high of around 4.2K in early July but gradually declined to about 2.1K by the end of September. Active users showed some variation, with a peak of 125K in mid-July, and then a decline to around 105K by the end of the quarter.

These insights highlight the dynamic nature of the mobile gaming market in Chile. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021